An adaptive seating system in the form of an interactive installation that generates three-dimensional furniture in real time, actively responding to people and participants in front of a screen – reacting to their presence and the social decisions they make. A camera continuously reads the room, tracking bodies, faces, and hands. Detecting when a person raises an open palm towards the screen and "builds" a chair. When the users' hands come closer together, the two individual chairs transform into a two-seater. The system continues to build and grow in the same manner — accommodating up to six people simultaneously. The color of the generated chairs is also people-focused, coming directly from the clothing of the people present. The furniture exists only because someone asked for it, someone's presence demanded it, and it stays only as long as they choose to hold it. The installation does not simulate community; it requires it. The system only becomes what it is when people decide, together, to create it.

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